Jim, thanks for forwarding this! I've lately become quite interested in bringing games into teaching cultural anthropology--also approaching games as another medium/genre for presenting research--and wondering what others on this campus have been up to?
Here are a few links I can share:
http://www.utpteachingculture.com/teaching-anthropology-ofthrough-games-part-1/
Personally, I'm old-school in my preference for board and card games--so, here's a "Cards Against Anthropology" game that's being developed about research ethics (which I'm thinking I'll use in my methods class):
http://www.anthropologygames.com/#!cards-against-anthropology/gv8v6
TBers,
I am posting this on behalf of Jeremiah Grabowski, University at Buffalo. Some of you may have interest.
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The Meaningful Gamification Academy (MeGa) is a group of researchers from the University at Buffalo interested in the application of meaningful gamification to learning contexts. Our current initiatives involve publishing research, developing online modules, and hosting an upcoming conference all related to gamification. For more information please visit:
http://ubwp.buffalo.edu/meaningful-gamification/conference/
We are looking to collaborate with SUNY faculty or staff who are also interested in gamification. Specifically, we would like to partner together to develop an IITG proposal.
https://commons.suny.edu/iitg/files/2015/12/RFP-2016.pdf
If you are interested, or know anyone interested in applying gamification techniques in their (online, hybrid, or face-to-face) class please contact Jeremiah Grabowski ([log in to unmask]).
Jeremiah Grabowski
Online Programs Coordinator
School of Public Health & Health Professions
419 Kimball Tower
3435 Main Street, Buffalo, NY 14214
Tel: (716) 829-5077
Fax: (716)
829-2034
Email: [log in to unmask]
Web: http://sphhp.buffalo.edu
PhD Student
Curriculum, Instruction, and the Science of Learning
Graduate School of Education
University at Buffalo